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Duration: January 2021 - April 2021
Role: Designer, Researcher
Skills + Tools: User Interviews, User Flows, Hi-Fi/Lo-fi Prototyping, Adobe XD, Swift, Swift UI, Apple Test Flight
Team: Pablo Hernandez, Rachel Ing, Mejoy Lawson, Caitlin Sugar, Noreen Watson
Table of Contents
Lynq. is a mobile app geared towards facilitating difficult conversations regarding work place burnout, mental health and general work-life balance upkeep in light of COVID-19 between team leaders and teams in a corporate setting.
It is difficult for leaders to keep track of how their teams are doing (mentally + emotionally) even in an in-person setting. This has been further exacerbated by the work-from-home culture that has come to rise during the COVID-19 pandemic.
Since it is difficult to track it can be challenging for leaders to know how to best support their teams as a whole, and individually.
Mental health and wellness has increasingly been linked to the inability for individuals to show up as their whole selves and contribute meaningfully to society.
Five features a potential solution must include to address the problem...